Pixel Art, Bugs, and Controls


Version 2

I fixed the blurriness of the pixel art. Even though we had used Paper2D settings, other settings within each texture had to be manually set in order to solve the issue, and it took a while to figure out exactly which settings those were. 

There were also noticeable edges/lines on some of the pixel art (very noticeable on the rising flames) I originally thought that I had mistakenly left some coloring in and thought erasing what I thought was there would solve the issue. Turns out, the edges came from the images themselves, and even weirder, when I put everything onto a sprite sheet for the first time, I got even more lines. Apparently, even if only 16x16 pixels are painted on a tile map, some of the data from the pixels around the 16x16 sprite can sort of "bleed" in. I spaced out all my sprites even further and that finally solved the problem after I reimplemented all of the pixel art.

I fixed an embarrassing out-of-bounds bug where the player could just move right at the start. Really should have caught that one a long time ago.

I fixed a bug where if the player spams the throw button, the sound will play multiple times.

I updated some controls to fall in line with the rest (up can now air twirl, down can now fast fall)

I updated the main menu to get rid of a seam that the background did not cover and to update the controls panel (made it toggleable as well).

I also updated the menu with credits for everyone who worked on the game, they really should have been there earlier, but everyone was busy with other stuff during the jam, and after that was over, I thought getting the patch for the physics was a higher priority.

I updated the pause menu to update the controls panel (made it toggleable as well).

Files

super-princess-escape-win.zip 224 MB
Version 2 Jul 24, 2023

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